Tuesday, August 17, 2010

Ebon Enforcer - The Saga Continues

Decided to enter this into the HLJ contest because I couldn't get anything new done in time. Here is the story of the upgrades.  Please see here  if you don't know the first part of the story.
As the battle with the Federation forces continued and with mounting loses on both sides, the Ebon Enforcer was forced into a more supportive role in battles as opposed to it's' standard role as an escort / long range detection unit for VIP's.
Through many vigorous sorties this Sinanju was put through it's paces and while completing all of it's missions successfully the results were less than satisfactory. The PsyCo-RPX system proved to be too taxing on the pilot and on the actual mechanics of the suit itself resulting in increased damage and deterioration of the frame material.  This happened particularly in exposed joint sections and in those places where the design of the suit itself wasn't that strong, specifically, small connecting rods that linked armour parts to each other or to the frame itself.
Because of this, the suit was sent in for repairs no less that 12 times resulting in a suit that performs suitably lower than baseline specifications. The left elbow assembly had to be entirely swapped out in a field repair and was never properly replaced due to time restraints, lack of parts and available resources.
However, before the problems with this Sinanju came to surface, special weapons for the unit were already in development. By the time the Ebon Enforcer project was discontinued the new weapon systems were online and ready for testing.
The primary and most noticeable armament upgrade is the bazooka. This bazooka has an extra powerful scope for extremely long range targeting. The real gem of the design however lies not within the bazooka itself but within the shells. Conventional nuclear and atomic weapons were banned under the Antarctic treaty but these shells are an experimental and highly classified new weapon known as a "LUMP" which stands for "Localized Ultra Magnetizing/Polarizing" shell. The LUMP's, in short, cause anything metallic within a 100m radius to be pulled towards the point of detonation. Each LUMP is a 'double' explosion, the first irradiates the local area with negative ions and the second explosion creates a ultra dense positive ion epicenter held together in a Feynman QED field.
This, in theory, would cause all mobile suits/armour within a given area (with allowances for distance, mass, velocity and direction) to either be immobilized, or slowed significantly. This would enable a secondary unit to pick off the suits with relative ease.
The shell amount is limited to 5 in the magazine and one in the chamber. Each shell costs roughly as much as one Geara Zulu unit.
The second upgrade is the main camera which is no longer a main camera but a highly powerful optical laser weapon. For the laser weapon to work all 3 cameras (2 on the bazooka, 1 on the rifle) have to be used for targeting. The range is unknown but the weapon has been shown to be capable of punching through a battleship's hull at a range of 500 meters in ideal conditions. Many miniaturized cameras for the 360 panoramic cockpit monitor have now been placed in numerous strategic positions around the mobile suit itself to substitute for the loss of the main camera.  All zooming and targeting function are now done through the weapon scopes.
Laser power is fed from the main power line, thus enabling the pilot to use up their remaining energy reserves in a powerful blast or be most conservative with many short low powered bursts.
As of yet both weapons have yet to be used in actual field combat.

7 comments:

  1. Nice back story! Dig the science. Each shell costs as much as a Geara Zulu?? Damn. Thats an expensive piece of ordinance, considering it immobilizes suits for a second wave attack rather than obliterates them (nice touch btw). Can't see that one going into mass production ;)
    My only critique would be the range of 500 metres. Would you not measure range in space by light years or parts thereof?

    Great reading mate. Good luck with the comp!

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  2. I love making these sort of backstories for 'bots. You've done up quite the delicious wall of text here! Hope you can make it through the polls nicely, and great job fitting in all your hassles into the background. I got a bit of a kick out of the 12 repairs thing. Sounds like you went through alot more than I've read when it comes to this badass.

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  3. So, Ebon is Cyclops now eh? Groovy.

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  4. tonzo - distances in space are a funny thing because theres just so much vast emptiness. you do use light years to measure distances in space in principle and even that unit is inadequate most of the time. for close range combat weapons that are 18m tall, 500m is still a decent range. that area cubed can contain a lot of 18m tall mechs. for the record one light SECOND is 300 000 000m. the distance from the sun to earth is 8 light seconds. one light year is 9.5 trillion km. the closest star to us (proxima centauri) is about 4 light years away. to get the pluto (which isnt really even the end of our solar system) light can take 4-7h to reach it (elliptical orbit) Yeah its messed up but thats outer space for you!

    and no that weapon probably wont be going into MP mode anytime soon! haha but all great tech has got to start somewhere!

    shaomu - thanks! you noticed! yeah i think the total amount of times i went back to repair things must have been around 12 all together. it would have been redundant to blog about all my failures. not to mention depressing. actually it can all be attributed to me just not knowing enough at the time to fix it right. i think i could do it better now.

    lupes - basically!

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  5. 1.66 light microseconds... I can see why you went with meters. xD

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  6. haha sorry man. astronomy is kind of my thing

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